Durham City Golf Club

Golf Lessons at Durham City Golf Club

About Durham City Golf Club

Golf Lessons at Durham City Golf Club

Golf Swing Tips

To improve your golf game, it’s vital that you take golf lessons. Golf is a sport that is almost impossible to learn without some sort of guidance. Luckily, there are golf experts around the country whose job it is to teach golf. By taking golf lessons, you can drastically improve your game in a relatively short amount of time. Taking golf lessons can be an expensive, time-consuming effort. And like any good or service that will cost money and require time, you should be careful before you buy.  Golf can be a really costly game to play and it is reasonable to assume that you have invested a fair amount of money in your equipment – golf clubs, golf bag, golf balls, golf clothing, golf cart etc; – therefore doesn’t it make common sense for you to learn how to use them to their advantage and improve your skills and capabilities?

Visit Durham City Golf Club for golf lessons and other info. on golf.

Durham City Golf Club

Durham City Golf Club is one of England’s oldest inland clubs having been inaugurated in December 1887.During that time we have had three homes within the ancient city of Durham moving to our third, and hopefully final course, here at Littleburn in November 1974.The course is a delightful meadowland course laid out on the banks of the River Browney just off the A690 some 2 miles SW of Durham City.

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Dave Pelz’s Putting Bible – golf’s least understood skill.

Extract from the book:

14.9 Yipping the Short Putts

Short putts always have been and always will be missed on occasion. When the ball is within six feet of the hole it’s probably sitting in a footprint. And because it’s so close you know it has to be rolled slowly to the hole. Then there’s the lumpy donut to roll through. This combination of difficulties is why so many short putts are missed.

And not just by amateurs. Fine professionals like Doug Sanders (1970 British Open) Scott Hoch (1989 Masters) and Ed Sneed (1979 Masters) have missed very short putts that cost them the chance to win a major championship (Figure 14.9.1).

Misses happen. Blowing a short putt does not mean you have a problem with short putts. More important it does not mean that you have the “yips.”

However if you consistently miss short putts because you flinch or yip during your stroke you have a problem. And if you know you’re going to miss even be fore you putt then you do indeed have the yips.

Some of the game’s greatest players have developed the yips. Ben Hogan and Sam

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The Long Drive Bible: How You Can Hit the Ball Longer, Straighter, and More Consistently

Extract from the book:

Of course good touch and feel also require a proper read of the green knowing what will happen to your putt as it rolls. Think of green-reading as having a good road map for your journey. A good map or good directions can make the trip easy but a bad map with poor directions can turn the simplest trip into a nightmare.

So you need a map enough gas and the knowledge of how hard to step on the gas pedal along the way. You need all these things in concert to have a good trip. And you need good feel touch and green-reading skills also working together to putt well. Leave one out or do one poorly and it will he the same as losing your way on your Thanksgiving trip. Feel touch and green-reading are separate skills essentially different in nature yet each needs to be developed to provide the best result. And in case I ‘ve confused you that result is to roll the ball into the hole.

5.2 Touch and Feel Are in the Mind’s Eye

The skill bases for your touch and feel (green-reading will be discussed in Chapter 7) are intermingled in your mind. They are also intermingled in that they have a combined effect on putting results. But each is a separate skill which can be learned and developed over time.

Touch is in your head but it begins with knowing what your putt looks like and remembering (knowing based on past experience) how much power (the size or intensity of stroke) was required in the past for similar putts. Touch is an acquired skill based on past experiences. It resides in your memory bank and plays a part in creating the mind’s-eye picture of the size of stroke you need.

Before you can develop a good feel for a putt you need to have a good idea for how long it is and how much power will be required to roll it the proper speed and distance: In other words you need to have touch. Given that feel for the putt involves having a good idea of how to apply the power which will be needed to roll the ball at the optimum speed along that line to allow it to break into the hole. Having good feel for a putt is having the idea or picture in your mind’s eye of how the stroke will look and feel in both rhythm and intensity as it rolls the ball to the hole. So a part of feel is in your head. Feel also involves a kinesthetic awareness for the violence (or nonviolence) of your swing and knowing the physical sensation to expect at impact including the vibrations that will travel up the shaft after the putter strikes the ball. It is based on the feel of your collected experience from thousands of swings you’ve made on previous putts and the results they produced. This feel is produced in your nerve endings fingers arms and shoulders in the muscles of all of these entities as well as in your brain and memory.

Is one part of feel more important than any other? I don’t know. But more to the point I’m not sure I care. Because I do know that all these factors are necessary for good putting and the end result feel ultimately is experiential. You’ve got to do it lots of times to learn it and know it.

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Golf Swing Tips

The “Simple Golf” Swing: “Golf for the Rest of Us”

Extract from the book:

Golf Tuition Durham City Golf Club

At this point the right wrist is completely on top of the left wrist. Your hands are “through the ball”. You have continued to rotate around your spine, and you have tried to stop the left elbow on the imaginary line. This is the primary action for amateur golfer to increase power, while reducing slice.

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